{"updated":1789793343625,"entries":[{"id":"1550618809403187353","timestamp":"2026-09-18T21:25:33.266000+00:00","edited":"2026-09-18T21:39:16.412000+00:00","pinned":false,"title":"MCINFECTED — DUELS UPDATE","body":"NEW - DUELS\n  - 1v1 fights with a fixed survivor kit: full iron armour, iron sword,\n    Pyrokinetic Blade, shurikens, Adrenaline Shot, two random grenades (the same\n    two for both of you) and six apples - every perk maxed, Blast Shield on\n  - In a game lobby type /duels. /duel <player> challenges someone who's also\n    in Duels, /duel accept <player> takes a challenge\n  - /duels kit lets you choose where everything sits on your hotbar - it's\n    saved and used every duel. Everyone still gets the identical kit\n  - While you're in Duels you're out of the Infected queue - /duels leave to\n    come back, if game is alr running you might need to go back to lobby and join again \n  - A shuriken does 1 heart in Duels\n\n  FIXES AND CHANGES\n  - Tab names are plain white again - no ranked colours, and no survivor/infected\n    colours during a round\n  - Ranked now pays more for underdogs: the lower your rank, the more rating a good round\n    is worth - up to 3x for a brand-new rank 1 - and a bad round costs you less.\n    A Commander with every perk earns what they always did\n  - Ranked rounds need 8 players now (was 6)\n  - Auto rank-up works with every cookie: the parkour cache, the pass, quests,\n    Barracks and voting, not just cookies earned in a round\n  - Corpsman: the hearts over teammates you can heal show how hurt they are -\n    red for 1-4 hearts, yellow for 5-7, green for 8-10\n  - Demolitionist: every level on its /pshop card shows the odds of each\n    grenade, and /demolitionist (or /demo) breaks down the full odds, including\n    the rare Cleanse Grenade\n  - Squads: no more punching a rival squad around. Survivors can't hit each\n    other at all in a squads round\n  - /stats shows your competitive rank\n  - Cosmetics: every section can be sorted - All, Owned first, Owned only or\n    Locked only (the hopper, bottom-right)\n  - Website: a class's Mastery XP now counts every prestige you've done on it.\n    It used to drop to zero each time you prestiged the class\n  - Attack Dogs no longer stay out after Final Stand saves you. They were\n    staying after a player respawned from final stand. \n  - Martyrdom kills finally count. The grenade's kill goes on your card, the\n    damage you did before you went down is paid out, everyone who helped gets\n    their share, and Hardline lifts the cap like it does on any other kill\n  - Bows work in a fight. An arrow landing on someone who had just been hit was\n    thrown away by the game's damage-immunity window. Arrows now land properly (NEED FEEDBACK ON HOW THIS FEELS)\n  - Every infected class is now properly set as a players hitbox, even the big classes. All of them carry a \n    player-sized hitbox now. Their looks are unchanged."},{"id":"1549027528260452363","timestamp":"2026-09-14T12:02:22.277000+00:00","edited":null,"pinned":false,"title":"MCINFECTED — HOTFIX","body":"**Final Stand**\n- Getting cocooned by a Bogged or ridden by a Cave Spider no longer leaves you stuck where you fell \n- Final Stand II: the Martyrdom grenade now drops the moment Final Stand saves you (as well as when you turn for good), you can see it on the ground, and it goes off after 0.5s\n- If your grenade kills nobody, you'll be told so\n\n**Infected**\n- Spider: dashing out of Wall Crawl, or chaining Sky Hook into a dash, no longer stops dead in mid-air\n- Falling, drowning and other map damage no longer use up your free class switch\n\n**Survivors**\n- Your nametag no longer shows through walls to the infected (needs testing) \n\n**Scoreboard & Squads**\n- Squads are listed in short rows, and your scorestreak number always stays on the board\n- Squad announcements are smaller and sit lower on your screen\n\n**Outbreak Pass**\n- Clearer quest descriptions\n- The 15 and 30 scorestreak quests now complete when you reach them \n\n**Prestige Shop**\n- Perks that stop working above rank 18 (UAV, Care Package, Attack Dogs, Sentry, The Nest) now say so on their card\n\n**Discord**\n- Booster announcements now post in their own channel instead of <#1525498354681909268>\n\n**Website** — mcinfected.org\n- New ranked leaderboard with rank names and badges\n- 15 new maps listed with their builders — 86 in rotation\n- Bigger Outbreak Pass artwork in the store"},{"id":"1548716148621713574","timestamp":"2026-09-13T15:25:03.586000+00:00","edited":"2026-09-13T15:25:09.468000+00:00","pinned":false,"title":"MCINFECTED — HOTFIX","body":"Ranked\n- Survive to the final whistle and you can't lose rating\n- Rating gains are 25% bigger, and rating moves faster after placements\n- New tier ratings: Carrier 875 · Hunter 1,100 · Predator 1,250 · Apex 1,375 · Legend 1,650\n- Your division (III, II, I) now shows on tab as you climb\n- The lower-rank bonus on survivor points is halved (+25%, was +50%)\n\nGameplay\n- Scorestreaks: every kill gives full points, however many times you kill the same player\n- Final Stand: no more poison, wither or burn carried in from the hit that triggered it\n- Squads: once you're infected, you no longer see your old squad's outlines\n- Tab: survivors show green and infected show red during a round\n\nServer\n- Scheduled restarts now bring the server straight back up"},{"id":"1548477505365606413","timestamp":"2026-09-12T23:36:46.600000+00:00","edited":"2026-09-14T12:04:33.317000+00:00","pinned":false,"title":"MCINFECTED — HOTFIX","body":"New Ranked Tiers / Ranges\n\nExposed 0\nCarrier 875\nHunter 1100\nPredator 1250\nApex 1375\nLegend 1650\n\nIt's likely in-game GUI / website is not up to date, however the ranks should still show at these respective tiers"},{"id":"1548408135293599845","timestamp":"2026-09-12T19:01:07.486000+00:00","edited":null,"pinned":false,"title":"New Maps","body":"1. bootleg\n2. Arkaden2\n3. District\n4. EmeraldPlains\n5. FiringRange2\n6. Intersection\n7. KafeDostoyevsky\n8. Killhouse\n9. Nightfire\n10. Showdown2\n11. Standoff2\n\nAnd more to come, some of these maps will replace older maps eventually"},{"id":"1548402864412692500","timestamp":"2026-09-12T18:40:10.810000+00:00","edited":null,"pinned":false,"title":"Cosmetics /cosmetics","body":"10 Orbs — particles that circle you in the lobby. Hazard Ring and Bloom on the free track; Ember, Frost, Spark and Toxic Rings, Void Sphere, Soul Orbit, Halo and Nebula on premium.\nHats, masks and crowns are lobby-only.\nOrbs and morphs are mutually exclusive — picking one clears the other.\nBoosters have their own section, holding both cookie and mastery boosters.\n\nQuality of life\nXP shows in chat like cookies do, batched every 8 seconds. Carries a 2× tag while a Mastery Booster runs.\nThe pass opens by itself the first time you join the season.\n/stats now lists the perks a player owns.\n/season — pass tier, classes left to earn and ranked standing on one card.\nThe Barracks is reorganised; the encyclopedia is clickable and reads shop prices live.\n\nWhat resets, and what doesn't\nPodiums and leaderboards are seasonal. Your lifetime stats are untouched and still yours.\nSeason Carry — a share of cookies you spent climbing carries into the next season, so a season's grind is never worth nothing.\nClaim your pass rewards before the season ends. Rewards are claimed by you, tier by tier — anything left unclaimed when the season rolls over does not carry across.\nFull notes: https://mcinfected.org/updates.html play.mcinfected.org"},{"id":"1548402516645904425","timestamp":"2026-09-12T18:38:47.896000+00:00","edited":"2026-09-12T18:38:53.488000+00:00","pinned":false,"title":"The Lab — earn classes by playing /lab","body":"All twenty rank-gated classes, what each costs you in play, and how far along you are. \nSignature challenges. Every road carries one job that only counts while one specific class is equipped. The mastery gate is shared by a whole tier, so without this, clearing it once unlocked seven classes at once.\nEverything got harder — roughly 3× on Vanguard, 5× on Champion, 7× on Titan. No live telemetry behind these yet; they'll be tuned.\nLocked classes no longer clutter /class.\nThe Outbreak Bank is retired. The Lab does the same job by playing rather than accumulating. Nothing is taken away: classes bought through it stay yours, and your balance is still what Season Carry is a share of.\n\nRanked /rating\nRating is survivors only. Your infected phase doesn't score — you can't lose Rating for being caught.\nOnly rounds with 6+ players count. Ten rounds to place.\nThe number mid-match is Performance, not Rating. Rating moves once, at the end of the round.\nYour rating rolls up or down on screen at the end of the round"},{"id":"1548401739860811907","timestamp":"2026-09-12T18:35:42.696000+00:00","edited":null,"pinned":false,"title":"☣ SEASON 1: PATIENT ZERO","body":"Requires Minecraft 1.21.11 or newer. Older clients cannot join. Update in your launcher — on Lunar or Badlion, pick a 1.21.11 profile.\n\nCombat is 1.8 now\n1.8 reach — 3.0 blocks, with 1.8's hitbox margin.\nKnockback is one fixed vertical value whether you're standing, falling or rising. Sprinting no longer adds lift.\nHorizontal knockback is harder per hit, but sprint contributes less — W-tapping matters much less than it did.\nCombos can't juggle you. There's a height ceiling per combo.\nKnockback resistance works against melee now. Husk's Deadweight and Ravager's Thick Hide were doing nothing at all before this.\nKnockback is lag-compensated, so a bad connection takes the same hit a good one does.\n\nThe Outbreak Pass — 100 tiers /pass\nProgress is time played, not rounds. Three hours of live round time per tier. Rounds were the worst thing in the season: six players can be wiped in under a minute while a full lobby runs the clock out, and both ticked the counter the same. The pass ran up to 4× faster the emptier the server got, and quietly paid you for ending rounds quickly.\nNobody loses a tier to the change. Everyone is seeded from the rounds they'd already played.\nLobby and hub time pay nothing — only the live round. Survivor or infected, everyone in a round is credited the same.\n28 quests, worth 41 free tiers. Clear the board and the pass takes about 177 hours instead of 300.\nEvery quest starts at zero the day you join the season. Nothing you did before Season 1 counts.\nThe free track pays cookies on every single tier and ends in the Outbreak Survivor title, yours for good.\nPremium adds 31 exclusive cosmetics, 2,200 Shards, 20 crates and 11 lobby-wide boosters that double cookies or mastery for everyone on the server.\nNew premium skins: Combat Stim (tier 50), Toxic Shuriken (tier 75), Guilded Shurikien (Tier 68), Flame Blade (Tier 100)\nAlso answers to /battlepass /outbreakpass /bp /obp /bpass."},{"id":"1544408651878498424","timestamp":"2026-09-01T18:08:36.333000+00:00","edited":null,"pinned":false,"title":"CLASSES","body":"Turning infected now starts your class ability on cooldown — no more getting bitten and instantly Sky Hooking out of the fight you just lost. Enderman can't teleport in the last 30 seconds of a round. Every ability item now shows the vanilla cooldown sweep, including second abilities like Sky Hook and Recall, which each get their own.\n\nFINAL STAND\nRespawning no longer keeps your poison, wither or slowness — their particles were trailing an \"invisible\" player like a flare, which defeated the entire point of the 15 seconds. A Final Stand save also no longer shows up in the Outbreak Report as an infection that never happened.\n\nFIXES\nChallenge final-tier titles were impossible to earn — the top-tier rewards (10,000–25,000) were larger than the per-round payout cap, so they were refused forever and took the title with them. Fixed, and anyone already sitting on a maxed challenge gets paid on their next round. Mastery challenges now count prestiged classes, prestiging was silently un-mastering them. Slime no longer splits over the void (not 100% sure its fixed so lmk). Crate counts update as you open them. Bounties can't be dodged by /stuck,  the cookies go back on your head with a public callout. Killing the last survivor is labelled properly. The void kill effect is much quieter.\n\nENCYCLOPEDIA\nRewritten and expanded — and it now explains class XP, which was never documented anywhere: infect 100, assist 40, chip damage 1 per 2 hearts, first infection +25, finish the round 25, horde win 50, capped at 600 per round per class. Three new pages cover Daily & Challenges, Cosmetics, Crates & ❖ Shards, and Round Events. Every number reads live from the server, so it can't go stale again."},{"id":"1544408644546723902","timestamp":"2026-09-01T18:08:34.585000+00:00","edited":null,"pinned":false,"title":"MCINFECTED — LAUNCH WEEK HOTFIX 2","body":"REFER A FRIEND\n/refer <player> — new players name whoever brought them, within their first 10 games. When that recruit reaches rank 10, their recruiter gets 3 cosmetic crates. Nothing pays at claim time, on purpose. Recruit enough people who stay and you unlock the ✦ Recruiter insignia — it appears at 5 and deepens in colour at 10 and 25.\n\nRANK TRIALS\n/trial — one free trial per account, two ranks above your own (no rank → Champion, Vanguard → Titan, Champion → Titan), for 48 hours. You choose when it starts with /trial start, so it isn't wasted while you're offline. Needs 5 rounds played first. You get every class of that rank, the faster crate rate and /sneak. You do not get rank cosmetics, rank crates, boosters, Tag Studio, those stay with the real rank, and trial players wear a [TRIAL] tag rather than the paid one. You get a warning an hour before it ends.\n\nMOTHER ZOMBIE\nAlpha's Wrath and Alpha Roar now deal no damage at all , they're pure control, knocking you around and slowing you. The Mother's damage lives in her grenades and sword. The wither rose no longer stacks: if you're already withering, a second rose does nothing, so two Mothers can't take turns melting one survivor. And being withered finally looks withered, instead of damage arriving from nowhere."},{"id":"1543424782672986132","timestamp":"2026-08-30T00:59:03.635000+00:00","edited":null,"pinned":false,"title":"5. KILL CREDIT","body":"Damage-over-time (DOT BABY) was paying nobody. Wither Skeleton's wither (on-hit AND Soul Chains), Spider and Witch poison, and Blaze's ignite now all feed scorestreaks, damage shares and kill credit to whoever applied them. And stale credit is dead: getting a kill no longer echoes into the victim's next death.\n\n6. FIXES\nSlime can no longer get infinitely stuck by using /stuck, voluntary respawns skip the split.\nClasses you don't own from before the wipe reset to Zombie instead of spawning you as them.\n/sneak now actually checks you still have the rank it comes with.\nCrate duplicate cookies trigger auto-rankup like every other payout.\nStore celebration fireworks can't damage anyone mid-round.\nDaily rewards no longer tease you on the hub, claim on the game server.\nMastery level-ups say the real numbers (\"−20% → −10%\") instead of \"improves\" twice in a row.\nThe Last Survivor line reads the right way round (\"…between the horde and total infection\"), the kill bonus is labelled \"Killed Last Survivor\", and VANGUARD is bold in chat like it always should have been."},{"id":"1543424777119604807","timestamp":"2026-08-30T00:59:02.311000+00:00","edited":"2026-08-30T00:59:46.965000+00:00","pinned":false,"title":"MCINFECTED — LAUNCH WEEK HOTFIX","body":"The first days of release surfaced a pile of bugs and a pile of feedback. All of it is fixed in one patch. Descriptions, credit, stats — if it looked wrong this week, it's probably in here. (NOT 100% CERTAIN OK) \n\n2. NEW\n⚡ Adrenaline Shot. Rank 14+ survivors spawn with one every life — right-click for 3 seconds of Speed II. \nKit preview. Locked classes are back in the class picker — left-click any of them to see its actual armour, items and abilities without owning it. Shift-click a class you own for the same view. The preview also shows what YOUR mastery level does to the numbers, so \"is 12 blocks the base or the max?\" finally has an answer on screen. (It's the max — your class matures into it.)\nHorde wins on /zstats. Wins with the horde, and wins as the Mother Zombie, now tracked and shown.\n30 rotating chat tips — commands, systems and a few fun facts, one every five minutes.\n\n3. BATTLE BUDDY — EASIER AND RICHER\nStay-together radius 15 → 20 blocks. The minute drip is now 8 climbing to 15 cookies and pays in chat like everything else. Surviving the whole round side by side pays 75 each, up from 50.\n\n4. BALANCE\nBogged: the cocoon is now 5 punches to cut free (8 with Tight Weave), down from 10, and the cobweb at your feet is gone entirely.\nMother Zombies can't stack abilities, one Wrath or Roar hit per victim per 2.5 seconds, across ALL Mothers. Three MZs no longer land 8 hearts in a single frame.\nHorde victories count as wins. They were being recorded as losses  including the Mother Zombie who carried the round. Fixed."},{"id":"1542994188034117723","timestamp":"2026-08-28T20:28:01.873000+00:00","edited":"2026-08-28T20:28:48.796000+00:00","pinned":false,"title":"FIXES","body":"Slime no longer reforms instantly — kill both babies within 4 seconds or it reforms at one of them, splits are properly baby-sized, and the Mother Zombie never splits. The Weaving drift is gone — web-walking classes no longer phantom-walk in directions you never pressed. GoronCity is back in the rotation, and the lobby is out of it. Legendary crate pulls no longer play a whatever that weird sound was. Every class description is finally up to date — in-game, in the class menu, and across the whole website wiki."},{"id":"1542993744565899274","timestamp":"2026-08-28T20:26:16.142000+00:00","edited":"2026-08-28T21:16:41.103000+00:00","pinned":false,"title":"ECONOMY RETUNE","body":"Infections now pay a flat 12 (6 kill + 6 spread) — the per-survivor scaling mostly punished normal bites at real lobby sizes, and it can come back if lobbies outgrow it. Survivor Bonus 3 → 5, time played 30 a minute, Super Spreader 50 → 30. MVP cookies need 6+ players — below that the three awards were paying nearly everyone every round, and two accounts could farm ~135 a round from them. Small rounds keep the end-card glory, not the cookies. And Longest Survivor is only awarded when someone was genuinely the last one standing — survivors winning means everyone survived equally, and hiding hardest is not an award."},{"id":"1542993606657441822","timestamp":"2026-08-28T20:25:43.262000+00:00","edited":null,"pinned":false,"title":"CHROMA & THE TAG STUDIO","body":"Chroma — the four trims no crate carries (Host, Raiser, Shaper, Wayfinder) cycle their colour live, every second, and Chroma Leather walks the entire rainbow. Store exclusive, never a drop. The trim pack also unlocks ⟳ Chroma Cycle on every trim you own — your unlocked colours become the animation. /tagcolour — Champion recolours its chat tag in 6 colours; Titan paints every letter individually from 16, with Rainbow, Fire, Ice and Toxic presets. Brackets are gone from every rank tag, in chat and tab."},{"id":"1542993566408646778","timestamp":"2026-08-28T20:25:33.666000+00:00","edited":null,"pinned":false,"title":"❖ COSMETIC SHARDS & THE STORE","body":"Crates bought on the website now pay their duplicates in ❖ Shards — a currency that buys any crate cosmetic outright: 45/120/320/800 by rarity, Legendary trims and leathers 1,200, the Silence trim and the Warden morph 2,000. Free playtime crates still pay cookie dupes. This is a closed loop on purpose: real money can never leak into the cookie economy that buys ranks and gear. Crate packages (5/12/30) and a 30-booster pack are on the site, the store has a basket now so you can buy several things in one checkout."},{"id":"1542993479553261729","timestamp":"2026-08-28T20:25:12.958000+00:00","edited":null,"pinned":false,"title":"DAILY REWARDS","body":"/daily — one claim per day, and consecutive days climb from 50 up to 200 cookies from day seven on. Miss a day and the streak folds back to day one. Days roll at midnight UTC. The whole point is a reason to come back tomorrow, so an unbroken chain has to mean something."},{"id":"1542993450662633602","timestamp":"2026-08-28T20:25:06.070000+00:00","edited":null,"pinned":false,"title":"☂ BATTLE BUDDY ROUNDS","body":"1 in 10 rounds, announced when the Mother Zombies release: every survivor is paired with a random battle buddy. Every full minute you BOTH survive within 15 blocks of each other pays a cookie drip that climbs from 5 to 10 by the final minute. If either of you falls, the bonus dies with them. Make the whistle together without ever being caught apart and you each bank +50 — announced to the whole server as INSEPARABLE. Final Stand saves keep the pair alive; you survived, so it counts."},{"id":"1542993410363756595","timestamp":"2026-08-28T20:24:56.462000+00:00","edited":null,"pinned":false,"title":"MCINFECTED — SEASON 1: FULL RELEASE","body":"The beta is over. The wipe has run. Ranks, cookies, prestige, perks, skills, mastery, bank, stats — zero, for everyone. The ladder starts today and it starts fair. Your beta collection converted, not vanished. First time you join you get 1 crate per 2 cosmetics you owned, plus your rank's crate bonus (Vanguard 5, Champion 10, Titan 15), your rank boosters again, and every booster you ever bought refunded in full — real money bought them, a wipe doesn't get to eat them. Rank cosmetics come straight back on the same join. What survived on purpose: your insignias — including the ☢, which is now the Founder Prestige badge, frozen forever at whatever depth you earned. Nobody can ever earn it again. Donor ranks, friends, settings and your member-since date all stay. The rules are re-issued — you'll accept v2 on your next join. Punishments are permanent records now: attached to your account, never wiped, never reset."},{"id":"1541936474897776730","timestamp":"2026-08-25T22:25:03.410000+00:00","edited":null,"pinned":false,"title":"descriptions and all aren't up to date yet","body":""},{"id":"1541936236749529169","timestamp":"2026-08-25T22:24:06.631000+00:00","edited":null,"pinned":false,"title":"Other Changes","body":"The Illusioner's decoy turned up carrying a raid banner, walking too slowly and wearing a nametag. Knockback is a wooden sword again — low damage on purpose, swap to it for space and swap back to kill."},{"id":"1541935719361019946","timestamp":"2026-08-25T22:22:03.276000+00:00","edited":null,"pinned":false,"title":"Class Updates","body":"Spider and Cave Spider now walk through cobwebs at full speed — their own webs stopped being a trap for them. Illusioner swaps places with its decoy and can shatter it in a flash that blinds anyone within 3 blocks. Phantom tracks a target from 35 blocks and tells them they're being hunted (\"◉ You are being tracked by a Phantom\"), and its Swoop actually connects again. Iron Golem charges its slam — hold to wind up, the longer you hold the harder it lands. Slime can slam early mid-air and keeps a respawn anchor so it comes back where it was fighting. Corpsman can see who's in healing range. Spider's hook now chains into momentum. Phantom lost its 2x airborne damage; Vampire keeps it."},{"id":"1541935635118694491","timestamp":"2026-08-25T22:21:43.191000+00:00","edited":null,"pinned":false,"title":"New Players & UI","body":"Rules acceptance on first join — a screen you have to actually accept before you play. /tutorial is a six-card intro guide covering how a round works, how you turn, classes, scorestreaks, cookies and ranks.\n\nThe map vote now fits the lobby. Maps are banded small, medium and large, and the ballot only offers maps that suit the current player count. No more eight people rattling around Scrapyard.\n\nMatch moments. Infections erupt with a burst that grows with how many survivors are left. The Mother Zombie reveal throws a 20-block pillar of light. Killstreaks ring you in your medal's colour. Rank-ups shimmer, prestiges spiral in your own beta-prestige colour. Sticky and flash grenades got their own explosions, and the vortex core now genuinely looks like a black hole."},{"id":"1541935407367983144","timestamp":"2026-08-25T22:20:48.891000+00:00","edited":null,"pinned":false,"title":"Survivor scorestreak ladder is 11 tiers, up from 10. Melon at 2, apple at 3, and it now wraps from 11 straight back to the empty first tier. Tiers 9 and 11 are drinkable poison rather than splash, so Sleight of Hand throws them the moment you click instead of after the animation.","body":""},{"id":"1541935360693772298","timestamp":"2026-08-25T22:20:37.763000+00:00","edited":null,"pinned":false,"title":"Cosmetics & Rewards","body":"18 new cosmetics, 93 → 111. Six infect effects (Tendrils, Rupture, Hivemind, Swarm, Fungal Bloom, Patient Zero), six kill effects (Crumble, Confetti, Cleave, Vaporise, Singularity, Detonate), six pets (Bee, Armadillo, Axolotl, Fox, Frog, Sniffer). Category tiles now show how many you've unlocked, with a ★ ALL marker when you've got the lot.\n\nSay thanks. Cookie Boosters are the one purchase that spends real money on everybody else, and until now they bought you three lines of chat that scrolled away. Booster announcements now carry a clickable [ Say thanks ]. Thanks are counted for life and unlock the Generous insignia (❤) on a colour ladder — 50 white, 100 yellow, 200 gold, 300 red, 500 crimson. One per player per booster, and no thanking yourself."}]}